I haven’t done a shared topic in a while but I saw this one come up over at Blog Azeroth and thought I’d throw in my 2c worth of opinion.
“While there are some quests that specifically call for grouping, most don’t… but do you group anyway? How many of you pick up a friend or guildie to quest with and how many grind the lonely roads alone?”
To me this questions is part of why I have always found it hard to level an alt, simply because in part I don’t have the time to devote to it that I did my main, and as such I don’t have time to devote to those I meet along the way.
How many of you can remember questing through Arathi Highlands or Strangelthorn and having to tackle a bunch of elite mobs? I levelled my main just after the launch of TBC and at that stage none of the XP Boosts had been introduced nor the reductions in XP needed per level, it was stil the old grind as experienced by those in Classic and in truth I had cleared all but 2 zones of quests before I made it to outland .. and during that time I made a number of friends through group questing, and dungeoning that even to this day some 5 years later I still play and talk with.
I remember spending hours in Arathi, Alterac and other zones with these people doing group quests or helping them when they came across a quest that they personally couldnt handle well. It was a lot of fun. Even when we wern’t helping each other out we became people to talk with and to commisserate with, even to curse when we all ended up hunting for that damned gorilla sinew at the same time.
At any rate this continued as a pattern through Outland and Northrend and I kept finding new people through group quests who I clicked well with, and I enjoyed it when you could find someone who with a “Hey mate you have a moment to lend a hand” would drop what he was doing to do so. For my main the first 3 portions of WoW were all about socialising.
Then came Cataclysm,and barring the blip that is the Cruciable of Carnage, noone wanted to group, things became to easy, to streamlined and for the first time getting to the top level was purley a solo game. Was I dissapointed? Hell yes. It could have been because there were only 5 levels of new quests but that abated by doing all the revamped zones. The problem for me was there was no need to reach out and help or call for help. If you healed up somene dieing or rezzed someone you’d get a wave and that was it.
Between the ease of quests, heavy phasing, lack of group quests, the need to reach out and meet people has dissipated, and with it, sadly in my opinion, one of the last frontiers for meeting and getting to know people online has dissapreared.I realise phasing in Wrath put a gimp in group quests and that lower level players were having trouble with alts when tryin to do them but I miss them none the same.
I am not going to bemoan how so much of the new advances have made this a game where truly socialising is becoming irrelevant, but for me I am longing probably with rose coloured glasses, for the days when I would be able to meet people online and level with and around them. I don’t like to be tied to someone as I level, after all sometimes its just so much easier to do yourself, but I do enjoy the occasional quest where we need to hold hands and help out.
So unless something is done to bring us together occasionally, personal desires aside, I will probably solo everything from here out simply to make things easier for me and to not feel the need to put someone else out by having to level with me.

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02/09/2011 at 10:24 am
One vs Many? (Solo vs Party Questing) | Martha.net
[...] from Jod’s Blog has a whole boatload of fond group questing memories from back in TBC. Being able to share the triumphs as well as the cursing grinds seems a better [...]
02/09/2011 at 10:37 am
Martha (Perish Twice)
I think some of my fondest memories from leveling were the quests that had ridiculously low drop rates and the friendly cursing among my cohorts as we slogged through the grind. The harder it was, the more triumphant it felt to finally get the darned thing over with.
Leveling the new alts, I find myself zooming through zones that took three people and several hours to clear. I’m wondering if Blizzard is loosing touch with the mid-game and pushing people too hard to the end game. Yes, some people end up raiding, but a lot of us end up rolling another alt… and there’s only so many times you can slog through Zangarmarsh by yourself before you torch the whole swamp.
I play too randomly to really make long term leveling friends anymore, but I wish there was a way to be more social without suffering through the 30 minute love-hate parties of random dungeons. (I won’t even pretend the BGs even comprehend the concept of ‘friend’) Non-raiding guilds seem few and far between, but maybe I’m just no looking in the right places…
02/09/2011 at 1:21 pm
Jod
I know what you mean .. myself and Korskaa no longer talk about Gorilla Sinew with each other after we had each butchered several hundred before it dropped and then had a 3rd friend get it inside 3 kills. While I can laugh about it now I do like that drop rates are better then ever.
But between alts and what not I find it hard to make connections with people these days who are not guildies, and yes I believe that Blizzard may be putting to much emphasis on the end game with levels 1-84 being little more then filler at the moment rather then content itself which it should be.
As for a guild, I would say look for a casual raiding guild or a social guild. At this point of time I classify mine more as social then anything and while I do get antsy when I can’t raid there are always people on to talk with at the least which means even if I am not actively questing or running with someone I am still in good company
03/09/2011 at 8:49 pm
One vs Many? (Solo vs Party Questing): Shared Topic » WoW Cataclysm 4.2 » Horde Review
[...] http://jodrath.wordpress.com/2011/09/02 … -questing/ [...]
08/09/2011 at 3:20 am
Jamin
I am with you on this. Levelling has, somewhat, become a lonely game.
I remember when leveling was all hustle and bustle, with ally paths being crossed constantly, and a splash of PVP here and there. Now it seems that the main goal of hitting 85 is all that matters.
It’s a shame. Though maybe it’s just because it was all new to us at the time when we first levelled which made it all the more exciting.
Good post,
- Jamin
09/09/2011 at 11:20 pm
The Daily Quest: In review | gQuit's WoWPress
[...] Blog looks at the progression of questing in game, with a nostalgic glimpse at the days where group quests were a necessity. Hey, bloggers! Wondering what it takes to be featured in The Daily Quest? The [...]
10/09/2011 at 12:09 am
Holtzmann
I’ll have to disagree with you here. I started playing in late BC, but only really got into the game in Wrath of the Lich King. I didn’t find any sense of community while leveling. In fact, I went for days without seeing a living soul in the old world. And whenever I got myself in a group quest I couldn’t just solo (playing a Prot Warrior and a Hunter helped), I simply dropped a line in guild chat and got myself a level 70/80 to one-shot whatever I was having issues with.
I think there was a single time in which I actually did a group quest at the proper level. It was… pretty unremarkable.
Maybe I just missed the right period of time to be nostalgic about it… to me, leveling has always been a solitary experience. The few times I leveled as a group (usually with the girlfriend) doing normal (non-group) quests, it was certainly faster… but it felt slower.
10/09/2011 at 12:53 am
The Daily Quest: In review | WoW Cata News
[...] Blog looks at the progression of questing in game, with a nostalgic glimpse at the days where group quests were a necessity. Hey, bloggers! Wondering what it takes to be featured in The Daily Quest? The [...]
10/09/2011 at 8:52 am
Ready for the Mists of Pandaria?
[...] Blog looks at the progression of questing in game, with a nostalgic glimpse at the days where group quests were a necessity. Hey, bloggers! Wondering what it takes to be featured in The Daily Quest? The [...]
10/09/2011 at 3:50 pm
photometrik
To be honest, I love the solo questing atmosphere just fine. Solo players need an aspect of the game to call their own, and I’ve alway felt that questing was the perfect avenue for this. I am not saying that there does not need to be some level of difficulty, but I believe all quests should be conquerable solo give enough effort.
I absolutely hated the group quests in BC and Wrath. Soloing a quest chain up until the final quest only to find that I need a group of 5 to complete it? The completionist in me is prone to involuntarily outbursts of rage and frustration when this occurs. Group quests are fine if they are optional and not tied to quest chains. Don’t force me into them to get me through the story I have already started, thanks.
I found the best sense of community in vanilla when things were brand new, and discovery was something we were all a part of. Once I had my second level 60 things were already old hat and people were just going through the motions. When we didn’t know what we were up against…those were the most social times. People asked for help even if they didn’t really need it because it was safer not to dive into the unknown without backup…that is what I miss most of all.
11/09/2011 at 12:52 pm
BrokeWarlock
I leveled my first 70 on a PvP server that was 80%+ Horde, as a Gnome, during BC but before the leveling buffs. In addition to sharing photometrik’s completionism-related pain, I had to deal with Horde (both gankers and rival groups who would kill us, then the target- one guy actually did the whole Nesingway chain in STV solo by stealing kills from ill-prepared groups) and the fact that finding a group to do most quests took longer than running Deadmines, and Deadmines took so long to set up and run that people would take dinner breaks and other people would put up with it because finding a replacement took longer than most people’s dinners.
Honestly, I think questing should be solo but the RDF should let players elect to only join groups that had a set number of other players from their own server, so that people who want social leveling and can’t find a guild that meets their needs won’t be inescapably lonely.
26/09/2011 at 8:50 pm
The Daily Quest: In review
[...] Blog looks at the progression of questing in game, with a nostalgic glimpse at the days where group quests were a necessity. Hey, bloggers! Wondering what it takes to be featured in The Daily Quest? The [...]
09/10/2011 at 3:46 am
Shared Topic Extravaganza: September! | Twisted Nether Blogcast
[...] Jod from Jod’s Blog [...]